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How to get smooth camera movement with smooth follow?
I am using the smooth follow script to make a camera follow my character, but the problem is, it roughly jerks from side to side as the character runs. Is there any way to smooth out this movement? It's pretty annoying...
Whats the camera actually tracking? An empty gameObject or the mesh? It depends, because it could be an alignment problem with the gameObject which is actually making that move.
$$anonymous$$y camera is following a 'meshless' sphere that's parented to my character. But my character is actually parented to an empty game object, because I was having a problem and that was the only way to fix it.
$$anonymous$$ake a new scene and try doing it just on a cube, without any scaling or external mesh's and see if that fixes the problem.