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Question by ciadyuge · Feb 06, 2014 at 02:24 AM · c#guitexturerandom

How To Print Text Random

Hi all. I have 3 text folder. I want to print randomize one of them to window for c#. How can i do this? Please help me. Thanks

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avatar image Infinite_Gamer · Feb 06, 2014 at 02:59 AM 0
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You could do random numbers then set different numbers for the different words you have.

avatar image robertbu · Feb 06, 2014 at 03:44 AM 1
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What is a "text folder?" Is it a TextAsset within the project? Or is it a '.TXT' file? Does it exist within the project or are you trying to read some file from somewhere on the computer? If somewhere else, what is your target platform? What does "print randomize one of them to window" mean? Are you trying to display the text within a GUI.TextArea()? Within a GUIText game object? Using 3D Text/Text $$anonymous$$esh in world space? You might start by researching the three types of built-in text in Unity:

  • GUI.TextArea() or GUI.Label().

  • GUIText gameobject/component

  • 3DText/Text$$anonymous$$esh

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Answer by ashique · Feb 06, 2014 at 06:15 AM

Read IO Stream if you are talking about .txt file....

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Answer by ciadyuge · Feb 06, 2014 at 11:07 AM

It is .txt files. When the game start the .txt file will appear. I'm guessing; readalltext method make that, but i dont find sample to android c#

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