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Question by asimov · May 20, 2012 at 07:15 PM · rigidbodygravityacceleration

Cheap gravity script

hi,

I understand that Unity's Gravity calculation for Rigidbodies is quite expensive for mobiles devices. I was wondering if there is a work-around to this, possibly a script simulating the same effect / acceleration?

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Answer by $$anonymous$$ · Feb 16, 2016 at 06:25 PM

 var velocity: Vector3 = Vector3(5, 5, 0);
 
 var gravity: float = 9.8;
 
 function Update(){ 
 
 // apply gravity 
 
 velocity.y -= gravity * Time.deltaTime; 
 
 // calculate new position
 
 transform.position += velocity * Time.deltaTime;
 
 }

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Answer by aldonaletto · May 20, 2012 at 07:30 PM

Calculating gravity effects is the cheapest part - the big problem comes from collision detection and reaction to collisions, other tasks that the management of a rigidbody requires.
If you want to simulate gravity in a simple object, just calculate its movement frame by frame:

var velocity: Vector3 = Vector3(5, 5, 0); var gravity: float = 9.8;

function Update(){ velocity.y -= gravity Time.deltaTime; // apply gravity transform.position += velocity Time.deltaTime; // calculate new position } This simple code will make the object to which it's attached to describe a ballistic trajectory. Collisions aren't detected, but maybe a good compromise could be achieved by adding a kinematic rigidbody to the object and setting its collider to trigger, then using OnTriggerEnter to detect collisions.

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