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Question by boowman · Dec 03, 2014 at 06:22 PM · c#instantiatemaps

New UI Map Selection

Hello

I am trying to make a map selection, I've never done it before so I don't have a 100% understanding of how to do it. What I tried is this code which works but I am not sure how efficient is to instantiate a ui.

A second problem is that I have a button attached to the panel which once is made into a prefab the OnClick function in the inspector can't detect any GameObjects and if I select the scripts that has the function in it the only function that will be displayed is "MonoScript->String Name"

Also I am using Bolt instead of the default networking system.

 void Awake()
 {
     foreach (string maps in BoltScenes.AllScenes)
     {
         if (Application.loadedLevelName != maps)
         {
             (Instantiate(mapsPrefab, new Vector2(0, 0), Quaternion.identity) as Transform).transform.SetParent(this.gameObject.transform,false);
         }
     }
 }
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avatar image Kiwasi · Dec 03, 2014 at 06:23 PM 0
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For future reference you'll get better answers if you separate your questions out into different posts.

Check out my tutorial series on the UI. Either the drop down menu or the concept art display could be easily adapted for using with level selection.

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