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Trigger plus Key Activation.
I have two triggers that are part of the same object, and I found a way for the main script to register them both. What is supposed to happen is that with the door, you have to enter one trigger but not the other one and then press "E". This works, but sometimes the animation will play just when I walk into the trigger, and I have to reset the animation by pressing "E" and exiting the trigger. Can someone help me to figure out how the player wouldn't have to reset the animation every time it glitches. I am using that latest version of unity and c# on monodevelop.
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