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Question by Rabbel · May 20, 2012 at 05:37 AM · collisionrigidbodyitween

Rigidbody collision detection using iTween

Hi everybody. I am using iTween right now to animate my player from whatever its current position is to another gameobject that you click on. That all works fine, I use raycasting to see if i click on a tagged gameObj and got it sticking to the collider, i disable isKinemtic to keep it from falling, and parent it so it will follow that gameobject until I click to detach it. My question is when I DO start the iTween to move the player it ignores all collision until it completes, passing through all gameobjects it shouldn't, how can i get it to stop when it hits a collider?

Also, I would like any suggestions on getting it to iTween toward a moving (using iTween) gameobject to stick to it.

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avatar image Rabbel · May 21, 2012 at 12:11 AM 0
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Can anyone help?

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Answer by 3D-Magic-VR · May 21, 2012 at 07:06 PM

Hi there, had you tryed to use the iTween.Stop("Event Name"), also need to set a little pause before a new iTween is generated :-).

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avatar image Rabbel · May 21, 2012 at 11:38 PM 0
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I am using a raycast to check for any objects i shouldnt go through and stopping the itween. Seems to work.

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Answer by luisold · May 21, 2012 at 07:52 PM

the itween turn on the kinematic to avoid collisions, so you will have to choose another way to move your character. sorry.

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Answer by luisold · May 21, 2012 at 07:52 PM

the itween turns on the kinematic to avoid collisions , so you will have to choose another way, sorry.

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