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Question by tohil94 · Mar 02, 2014 at 12:17 PM · inspector

How do i call a function in main script from editor script?

Hi.
I made a javascript ("DetailMassPlace") to autogenerate grass detail on a terrain. I need to make another script ("DetailMassPlaceEditor") to create a button in the inspector to apply the grass. My editor-script looks like this:

 @CustomEditor(DetailMassPlace)
 
 public class DetailMassPlaceEditor extends Editor {
  
     override function OnInspectorGUI () {
         DrawDefaultInspector();
 
         if(GUILayout.Button("Apply")) {
                updateLayer();
         }
    }
 }

The updateLayer() function is a function inside "DetailMassPlace".
How do i call that function from the other script "DetailMassPlaceEditor"?

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Answer by Jamora · Mar 02, 2014 at 08:57 PM

You use target, which returns a direct reference to the object you are inspecting. My code is in C#, but there is not much to translate.

 DetailMassPlace _target;
 //get the reference when starting inspection
 void OnEnable(){
     //target returns Object, so we cast it
     _target = (DetailMassPlace)target; 
 }
     
 //in your OnInspectorGUI, or whenever you want to call
 //functions in the target
 _target.updateLayer();
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avatar image tohil94 · Mar 04, 2014 at 10:19 PM 0
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