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Question by alexguerin · Jan 29, 2013 at 12:10 PM · rotateforwardlookrotationturn

Rotating to -forward goes upside down

I'm probably missing something simple but I'm trying to turn the character around. Rotating to -transform.forward makes him rotate upside down.

 Quaternion r = Quaternion.LookRotation(transform.forward, -transform.forward)
 r *= transform.rotation

Rotating to transform.right twice works but is there a way to get the above to work?

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Answer by Berenger · Jan 29, 2013 at 12:18 PM

There is an infinity of possible rotation to do that, Unity had to pick one. Try Quaternion.AngleAxis instead.

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avatar image alexguerin · Jan 30, 2013 at 12:21 AM 0
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 Quaternion r = Quaternion.AngleAxis(180, transform.forward);
 transform.rotation = r * transform.rotation;

Quaternion.AngleAxis is causing Unity to crash so I guess I'll be sticking to rotating to .right twice.

avatar image alexguerin · Jan 30, 2013 at 12:36 AM 0
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Okay, crashing was my bad. AngleAxis also rotates upside down so no go.

avatar image Berenger · Jan 30, 2013 at 08:13 AM 0
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If you want the character to turn around, you need to use the Vector.up for AngleAxis, not forward, assu$$anonymous$$g you're nor simulating something special where (0,1,0) isn't pointing up.

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