Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by EceLStyle · Jul 29, 2016 at 06:59 PM · meshlightingshadowtilingprocedural-generation

lighting problem with procedurally modified and tiled meshes

I have one directional light and 3D tiled meshes. I modified meshes with perlin noise, change Y coordinates and after RecalculateNormals().

I tried all shaders mobile diffuse, standart, vertexlit etc.. Same problem. I used "40x40 Maya modelled flat plane" or "10x10 Unity Plane", i have same problem with both of them. Also tried flat plane model import settings normal & tangent to calculate. I tried to smooth edges in Maya. Same...

My problem is lighting on hills, their shadows not contuine on neigbour mesh, I can tell every meshes has it own lighting algortihm, they are not working / computing together.

I tried to CombineMeshes, combined mesh has same problem too.

I stucked here, any help would be nice and save my other one week maybe...

I used this tutorial and codes. https://www.youtube.com/watch?v=dycHQFEz8VI

Forward Rendering, Infinite World, One Directional Light, No baking or light maps

Thank you all

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by EceLStyle · Jul 30, 2016 at 10:26 AM

I found my problem. It's %100 about normals. After manipulating vertices, i use RecalculateNormals. and then this problem come.

I used alternative NormalSolver script, found in unity answers. Not worked.

I confirm that i cant recalculate normals proper way.

Cause i exported my created mesh to FBX. Then i reimport it, i see problem shadows again. Then i go models import settings and Set normal import to Calculate, then unity calculated and problem solved.

What can i do now? Why import settings Normal calculation different from RecalculateNormal function? How i can create meshes and manipulate them on fly? Can i change normals as i do vertices?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Why are my shadows on my meshes, flat? 1 Answer

Lighting Messed up with multiple meshes 1 Answer

Voxel engine lighting 1 Answer

Light creates distortion on mesh? 1 Answer

Odd shadow effect, help! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges