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Where's the Unity version of this brilliant UDK/Unreal Document?
2 things to keep in mind for those reading this and thinking there's an easy answer like, "look at this part of the Unity website/documentation"... 1. You need to actually goto the link provide below and read all that Tim Sweeney says about his design/development decisions and then how he clearly and entertainingly explains himself. It's a good read, I promise! 2. I've read an enormous amount of the Unity website. 100x more than I understood, and I've read much of it many times over in an effort to glean as much understanding of the program and methods as I can eek out of it. But still I've found nothing enlightening like this link, go on, even tho it's Unreal, have a read, its actually a fun document and great insight into a clearly talented and intelligent man ::::>>>
http://udn.epicgames.com/Three/UnrealScriptReference.html
He didn't need to write it, he's got more money than he'll ever need, probably enjoys himself more than you or I do, but chose to share with those that share his passions the reasoning and methodology behind that which he's created. I feel brighter for having read it, it's just about converted me to trying to learn Java.
At this point in time, for me, I'd really like to glean this kind of knowledge of "the Unity way". Is it available?
I'm looking for an equivalent expose on the thoughts, intents, rationality and reasoning that went into the methodologies of Unity. Not the How, or the What, but a WHY!
wow!! o.o First time I find a Question that actually deserves the 'unity' tag. And here I thought it was not possible.... Greetz, $$anonymous$$y. (Edit just for the record: I'm not ironic.)
Answer by Jesus_Freak · Dec 23, 2010 at 06:30 PM
The scripting reference can be found here.
You'll need to actually read the link. It's much more than you might think from the wording of the link. And if you'd taken the time to do that, you'd realize there's a lot more to it than a dry reference of scripting.
well... i don't see anything special anywhere on that site that isn't included on the unity3d's site..... unless i'm missing something, that whole site is similar to unity3d.com.
You're missing something. Have a read of that link. It's well worth your time. Than answer the question, if possible, where's an equivalent expose on the thoughts, intents, rationality and reasoning that went into the methodologies of Unity? Cause I'd like to read that... and think it would be very beneficial.
That link points to some enumerations. Perhaps not the best representation of the scripting reference.
@dissidently, you are correct. I read that document in my choosing-a-technology phase, and it was a big factor in UD$$anonymous$$'s favour. After using Unity for a while now, I've learnt a lot of what would have been in such a document - little "Unity Way" things like "Note that like all arrays returned by Unity, this returns a copy of..."; like how Components make inheritance much less necessary; like how extending the Editor with project-specific helpers is an integral part of developing a project; and so on.
But no amount of community osmosis can replace something from the inventors themselves.
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