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Question by brain56 · May 18, 2012 at 08:57 AM · cameramathcoordinatesconversion

Convert screenspace coordinates (top-left origin) to worldspace coordinates. Read before you react!

OK, I give up.

I'm trying to convert a screenspace coordinate to worldspace coordinate and I was able to perform some transformations using

Camera.ViewportToWorldPoint Camera.ScreenToWorldPoint

They transform, but incorrectly. Is there anything else I should consider before using these methods?

This guy seems to have the same problem too: http://answers.unity3d.com/questions/26040/converting-from-screen-to-world-space-it-seems-bro.html

Thanks in advance.

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Answer by Bunny83 · May 18, 2012 at 09:25 AM

They work as they should. Where do you use the world position? The other question you've linked has a different problem i guess. He's using the GL class without setting a projection / modelview matrix so his coordinate system is something from the last rendered object.

Just read the docs on

  • Camera.ScreenToWorldPoint

  • Camera.ViewportToWorldPoint

  • GL.LINES

  • GL.LoadOrtho sets up a ortographic projection so you can use directly viewport coordinates

  • GL.LoadProjectionMatrix sets the given matrix as projection matrix

  • GL.modelview sets the modelview matrix

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