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Question by Side.MZG · Jan 05, 2014 at 04:18 PM · componentidentifier

Unity doesn't seem to find a class that actually exists

I have a script (and therefore a class) named GUIController (.cs), but when I try to "store" it as a variable to access it quickly, I just get Unknown identifier: 'GUIController' [TRY1] or The name 'GUIController' does not denote a valid type ('not found') [TRY2]


The code:

 //Try 1
 var GUIEx : Component;
 
 function Start(){
     GUIEx = GameObject.Find("Camera").GetComponent(GUIController);
     GUIEx.LoadX();
 }
 
 //Try 2
 var GUIEx : GUIController;
 
 //Didn't even bother to write the code, got the error straight away
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avatar image DaveA · Jan 05, 2014 at 04:20 PM 0
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Are there any errors in GUIController.cs?

avatar image Side.MZG · Jan 05, 2014 at 04:53 PM 0
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no, there are none

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Answer by Eric5h5 · Jan 05, 2014 at 04:47 PM

Read the docs about script compilation order. But it would be better if you did not mix languages like this. It's not a problem mixing languages if you're dealing with things like functions in non-MonoBehaviour classes, but MonoBehaviour scripts of different languages just makes things more complicated, and sometimes impossible (if you have scripts that depend on each other).

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avatar image Side.MZG · Jan 05, 2014 at 04:56 PM 0
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Both scripts are in the same folder, Assets\\Scripts\\System.

avatar image Eric5h5 · Jan 05, 2014 at 04:57 PM 1
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Yes, that's the problem. See the link I posted.

avatar image Side.MZG · Jan 05, 2014 at 05:15 PM 0
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$$anonymous$$oved GUIController to Assets\\Standard Assets. It worked!

I've posted a new answer with all the information

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Answer by Side.MZG · Jan 05, 2014 at 05:40 PM

Problem solved by moving GUIController to Assets\\Standard Assets

Thanks to eric5h5. Resources here

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avatar image sudhaMR · Jul 25, 2015 at 12:19 PM 0
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That was really helpful. The Unity guide says a lot of folders like Plugins. But only when I did create a Standard Assets folder under Assets folder in Unity 5.0 and put my cs class script in it, the JS script identified it!

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