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Question by BigDakaFa7 · Jul 05, 2013 at 02:35 PM · gameforcewindowfocus

How do i keep my game from losing focus

Ok so i am trying to make my game stay in full screen unless u press alt tab or the windows key. It does this but if i move my mouse out of the bounds of the screen to my second monitor is closes how can i force the mouse to be stuck inside to bounds of the main monitor where the game is. If you have any tutorials or anything , it would be appreciated much thxs :)

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avatar image Owen-Reynolds · Jul 05, 2013 at 03:06 PM 0
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I'd say that if someone is playing your game full-screen, with a 2nd monitor, they want to be able to click over on screen #2.

A trick is, in build settings, turn on/off(?)(don't have Unity up) "Run in Background." Then they can still click off the screen, but the game won't stop (but $$anonymous$$r. 2-monitors may want it to pause.)

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Answer by amphoterik · Jul 05, 2013 at 02:55 PM

You can lock the cursor. The downside to this is that you then have to handle your own mouse and click events. If you are doing a game like an FPS, then this shouldn't be a problem.

Info on locking cursor can be found here: http://docs.unity3d.com/Documentation/ScriptReference/Screen-lockCursor.html

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