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Animation plays in preview mode but not max screen?
So when I play the game within unity it works fine, however when I Maximize On Play, the sprite disappears. Anyone know why this would be happening?
Here is a link to a video of what I mean:
edit: here is another video where I can't see the sprite, then I just move the "scene" tab to my other monitor and it works fine - so weird
Its flying off the screen because your res has changed and your sprites are positioned with pixel insets, as a first guess.
I don't think so because its at 960x600 (web) in both previews. Or when I build game at 960x600 it does the same thing. I put a video link in the OP
wtf - I found that when I drag the "scene" tab completely off unity onto my other montor and play maximized I see the sprite fine. But when I drag the "scene" tab back into unity and play maximized the sprite is gone. example: http://vimeo.com/99450887
@jmflu : Did you find any solution for this? .... I also have same issue... :(
Answer by Kiran Patel · Jul 07, 2014 at 01:23 PM
I have found one solution for my issue,
In previous versions I would just store the animations per animate object (Store in Nodes) (Deprecated) and do a script that played the animation on the desired object only, however this option is Deprecated in unity 4.
Using the new Legacy option "Store In Root"(New) makes the animation into a single "full-body" clip and cannot be played on separate objects in the hierarchy.
What I did : I have applied "Store In Root"(New) and edited all animation clips details first and then changed options back to (Store in Nodes) (Deprecated), and My Animation issue was resolved which was working in minimized mode and not in maximized mode.
Hope this will help some one else....
Good luck...
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