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Question by Patrick2607 · Jun 01, 2017 at 06:41 PM · instantiateprefabparametersconstructor

How can I pass a reference to an Instantiated object?

I want to store the Player object in an object he created (like a unit or a building). Usually I would do something like this:

 public Player Player;

 public Building(Player p) // Constructor of Building Class
 {
     Player = p;
 }

How can I achieve the same behaviour when Instantiating MonoBehaviours? I'd like it all in one line. I know I can do it like this:

 Building building = (Building) Instantiate(buildingPrefab, Vector.zero, Quaternion.identity);
 building.Initialize(player); // Pass the player to set it

Is there a better way to do this? I need the Player reference in the Building because when I create units in the building I can easily assign the Player to it. (Which has the same problem).

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