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Question by AlucardJay · Mar 21, 2012 at 04:21 PM · quaternionmathf

using Mathf to find the inverse tan in degrees

I am using 2 raycasts to find the difference in terrain height , and then rotating my object to match the terrain angle between the 2 raycasts. But Mathf.Atan seems to be returning the wrong value. Sample of script :

 // calculate Z angle 
     differenceYZ = vectorBoardFront.y - vectorBoardBack.y;
     angleBoardZtan = differenceYZ / widthRaycastZ;
     angleBoardRotX = Mathf.Atan(angleBoardZtan);
     
     // rotate board to align to terrain (Z angle is on the X-axis, and vice verca)
     transform.rotation = Quaternion.Euler (angleBoardRotX, 0, angleBoardRotZ);

How do I find in degrees : angle = tan-1 (Oo/Aa) ?

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Answer by Kryptos · Mar 21, 2012 at 04:40 PM

All Mathf angle methods work with radians. You need to convert the result to degrees.

 angleBoardRotX = Mathf.Rad2Deg*Mathf.Atan(angleBoardZtan);
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avatar image AlucardJay · Mar 21, 2012 at 04:46 PM 0
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That has fixed my angle , thankyou very much . I have never understood radians, so this is a great quick fix. Now I can carry on :)

avatar image Kryptos · Mar 21, 2012 at 07:43 PM 1
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Don't forget to mark this questions as resolved by selecting this answer.

avatar image AlucardJay · Mar 22, 2012 at 05:56 AM 0
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thx :) new(ish) user , slowly getting there !

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