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Question by Timmyglen2 · Jan 04, 2011 at 11:59 PM · javascriptparticlescolorparticleanimator

How to turn on/off the animate color section in a Particle System through a program.

I am currently working on a custom respawn point, that is basically just a large particle system. However, I want to include in my program a section that turns on and off the "Does animate color?" section. I do know the basic scripting (i.e

doesanimatecolor = !doesanimatecolor 

but I don't know the actual term for it (as I tried doesanimatecolor, and it was not a valid command). Any help on how to do this would be appreciated.

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Answer by PrimeDerektive · Jan 05, 2011 at 12:03 AM

http://unity3d.com/support/documentation/ScriptReference/ParticleAnimator-doesAnimateColor.html

So the correct syntax would be something like:

GetComponent(ParticleAnimator).doesAnimateColor = false;
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avatar image Justin Warner · Jan 05, 2011 at 12:19 AM 0
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Lol, yep. .......

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Answer by Justin Warner · Jan 05, 2011 at 12:01 AM

http://unity3d.com/support/documentation/ScriptReference/ParticleAnimator-doesAnimateColor.html

ParticleAnimator.doesAnimateColor

It's a boolean, so you'd most likely go

ParticleAnimator.doesAnimateColor = true;

And then change it from there... I believe.

Hope you figure it out (If you do could you post it?)

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avatar image PrimeDerektive · Jan 05, 2011 at 12:03 AM 0
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dammit, was typing when you submitted! haha

avatar image Justin Warner · Jan 05, 2011 at 12:33 AM 0
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$$anonymous$$eh, you got the actual code, I just roughed it out =P I gave you an +, he should give you the check though lol.

avatar image Timmyglen2 · Jan 05, 2011 at 01:05 AM 0
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I will post the script if and when I get it working. I will make it an answer to this question.

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Answer by Timmyglen2 · Jan 05, 2011 at 01:20 AM

Here is the code that turns it off if it collides with anything:

function OnCollisionEnter (other : Collision) 
{
GetComponent(ParticleAnimator).doesAnimateColor = false;
}

I also tried changing OnCollisionEnter with OnCharacterControllerHit, but when I did that, though my character could not enter the particle system (because of my collider), it did not work, though the other one did with a cube when it touched. Any Idea why my character controller (the direct prefab from the standard assets) would not activate the script?

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