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Question by just4unity · May 17, 2012 at 09:34 AM · eventsingleton

Best practice to use C# event on Singleton

Simple code first:

 public class IUseEventFromSingleton : MonoBehaviour
 {
 void Start(){
     MySingleton.instance.SomeEvent += OnSomeEvent;
 }
 void OnDestroy(){
     MySingleton.instance.SomeEvent -= OnSomeEvent;
 }
 }

Sometimes there will be error like --> NullReferenceException: Object reference not set to an instance of an object.

MySingleton get destroyed before I remove SomeEvent!

I can get rid off this error by add if null check,then SomeEvent did not removed from that Singleton,am I right?

How you people handle this problem

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Answer by BigBulle · May 17, 2012 at 09:51 AM

Yes I would add

 if(MySingleton.instance!=null) MySingleton.instance.SomeEvent -= OnSomeEvent;
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avatar image just4unity · May 19, 2012 at 12:26 AM 1
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Thanks for your fast reply,I think this will memory leak,OnSomeEvent handler still there if $$anonymous$$ySingleton get destroyed before unsubscribe the event.I am not sure about the unity memory management,At least better than nothing.

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