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Sorted assets when drag-and-drop into array?
I got an public AudioClip[] array in a C# script, which should contain (a lot) of sounds to be played by the script. I used to Resource.LoadAll() them from a folder, which nicely put the sounds into an array in ascending order by name, exactly how I need them.
When I just drag the sounds in the Editor into the script, they appear in randomized order. Interestingly always in the same randomized order.
Now, I could sort them before using the array, or index them by name, but is there no simple way to fill the array already sorted?
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