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Can any one tell me how to create animations in cinema 4d such that I can import separate animations into Unity? I have a character and I'm trying to create two distinct attack animations. I can do one, just can't figure out how to do more than one.
thanks in advance.
Hi ptoinson, any luck figuring this out? I'm looking for the answer on the same question.
I am not a major animation guru but i know that when i did animation in highschool, i remember setting $$anonymous$$EYFRA$$anonymous$$ES to separate animations all on one animation clip. In unity 4.0 you can now edit where animations start and end by moving those keyframes around. This will allow you to export one file from Cinima4D and set where the animations start and stop in unity itself :D This is VERY handy as you wont have to import multiple animation clips from cinama4D!
Hope that helps!
Answer by mtusan · Jul 18, 2013 at 08:59 AM
Daniel G is right. In Cinema 4D create all your animations on one timeline - one after another. Then, in Unity, when importing cinema file, just split those animations. Import Cinema file to your Unity project, select it and under the animation tab in inspector check 'import animation'. If there is any animation data in your file it will read it as one animation 'C4D Animation Take' but now you have the option to split it just by filling the frame values accordingly.
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