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Question by Xatoku · Jul 19, 2012 at 06:04 AM · savexmlencryption

XML Encryption

Finally got my XML files working (Yes!), but now I'm faced with the problem of encrypting them. I mean, I can always just "trust" my Players, sure. But for the flags set in place to progress story elements and such, I really can't have those kind of files accessible.

There was an example here, but I am clueless as to how it works. If anyone knows any solutions or explanation to the possibility above, I'd be greatly appreciative.

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Answer by Kryptos · Jul 19, 2012 at 07:35 AM

You could hash some important values along with a magic number and put that hashcode as a field in your XML file.

At runtime, you check the hash using the same method, if it is different then it means that the file has been edited.

To create the hash, you can use MD5 or HMACMD5.

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avatar image Xatoku · Jul 19, 2012 at 07:38 AM 0
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Sorry, I'm a little confused as to what you mean. Would you $$anonymous$$d giving me a quick example?

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