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Question by khamael-2 · May 16, 2012 at 04:39 PM · texturematerialcharacteravatar

Runtime change texture

Hi guys,

I have a character loaded in my project - a normal guy walking, sitting, whatever. I added it by dragging into the hieararchy. It's fine, the mesh is rendered nicely.

What I want is to runtime, image when I press a button, to change the texture, more specifically change the color of the material. How do I access the damn thing? And for more difficult question, can I change the texture, how?

Thanks a lot! Paulo

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Answer by Tasarran · May 16, 2012 at 04:56 PM

You can do several things... If you just want to tint the existing material a different color, use:

 NormalGuy.renderer.material.color = new Color;

This is the same as adjusting the Main Color in the inspector. It should be non-white to start with, I prefer defaulting all my colors to 50% gray, so I can shift that color both light and dark.

You can just swap out materials with this line:

 NormalGuy.renderer.material = NewMaterial;

You should have a material to shift to already defined.

You can swap out the texture like this:

 NormalGuy.renderer.material.mainTexture = newTexture;

It's pretty simple, once you know how...

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avatar image Jonster · Mar 06, 2013 at 03:51 AM 0
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Thank you Tasarran! I am brand new to program$$anonymous$$g and I've been trying to figure that out for two days now.

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Answer by hijinxbassist · May 16, 2012 at 04:59 PM

You can access the materials of your character through the renderer attached to your character. If there are multiple materials, use the materials array and specify which material by array #, heres an example.

 var myCharacter:Transform;

 function Update()
 {
     if(Input.GetButtonUp("c"))
     {
         myCharacter.renderer.materials[0].color=Color.black;
         myCharacter.renderer.materials[1].mainTexture=someTexture;
     }
 }
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Answer by khamael-2 · May 16, 2012 at 06:24 PM


Oh, I found the problem. The rendered is set to the pelvis of my character. Now it works!

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