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Question by
tylo · Mar 15, 2011 at 05:38 AM ·
physicsrigidbodycharactercontroller
Prevent player from "Running Over Top Of" specific colliders.
I am using a character controller for a game.
I like how the physics system allows me to run into an object with the possibility of running over it if I am going fast enough. But, there are some units I specifically do not want this to happen with (such as small NPCs, I'd rather they just stop infront of them rather than trample overtop).
Is there a way I can prevent a rigidbody from ramping over a specific collider?
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