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Question by LukasAue · Aug 30, 2017 at 01:22 PM · shadergraphicscgrealtimehlsl

Triangulate image in realtime

Hey everybody. I'm trying to create a shader that triangulates a texture. In first step the realtime part is not that important.

This is my plan to achieve this: All this code is in the fragment shader part:

  1. Apply Harris Corner detection to find interesting points / corners in the image.

  2. Use this list of points an use Delaunay to create the triangles and color them in different colors.

Can I achieve this with a shader or is it the wrong way?

This is the effect I try to get

alt text

Thanks for your help.

delaunay-effect.jpg (111.0 kB)
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