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Question by
Pelajesh · Aug 15, 2012 at 01:53 PM ·
terrainmeshgriddeformation
Mesh deformation by terrain shape
I have a grid based game which takes place on terrain. For the grid I have a bunch of tiles, which I spawn via script. However terrain isn't completely flat and so I would like to deform the tiles, so that they are shaped like the terrain on which they are. I tried using cloth, but that was way too slow and made my game laggy. How could I do this with mesh deformation?
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