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1
Question by LinkUpGames · Dec 11, 2013 at 09:32 PM · uiguinpc

How to Make a Message Appear on Screen?

I have a test NPC that I want to display a message when you press "E" within the trigger. I got the trigger to properly function and same with the key press but the message won't display.

This is what I have:

 var playerObject : GameObject;
 var message : String = "I am an NPC.";
 var displayTime : float = 3;
 var displayMessage : boolean = false;
 
 function OnTriggerStay(other : Collider)
 {
     if(displayTime == 0)
     {
         displayMessage = false;
     }        
 
     if(Input.GetKeyDown(KeyCode.E))
     {
         displayMessage = true;        
     }    
 
 }
 
 function OnGui()
 {
     if (displayMessage)
     {
         GUI.Label(new Rect(Screen.width / 2, Screen.height / 2, 200f, 200f), message);
     }
 }

If anyone could help that'd be great :D

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Answer by robertbu · Dec 11, 2013 at 09:38 PM

The function is 'OnGUI' not 'OnGui'.

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avatar image robertbu · Dec 11, 2013 at 09:59 PM 1
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I think this is what you are looking for:

 #pragma strict
 
 var playerObject : GameObject;
 var message : String = "I am an NPC.";
 var displayTime : float = 3;
 var display$$anonymous$$essage : boolean = false;
 
 function Update() {
     displayTime -= Time.deltaTime;
     if (displayTime <= 0.0) {
         display$$anonymous$$essage = false;
     }
 } 
  
 function OnTriggerStay(other : Collider) {
     if(other.collider.gameObject == playerObject && Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E)) {
        display$$anonymous$$essage = true;    
        displayTime = 3.0;   
     }  
 }
  
 function OnGUI () {
     if (display$$anonymous$$essage) {
         GUI.Label(new Rect(Screen.width / 2, Screen.height / 2, 200f, 200f), message);
     }
 }
avatar image LinkUpGames · Dec 11, 2013 at 10:52 PM 0
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Oh, my mistake. Also is there a way to resize it and change it's color?

avatar image flaviusxvii · Dec 11, 2013 at 11:04 PM 0
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That's a separate question. But the answer is using a GUIStyle http://docs.unity3d.com/Documentation/ScriptReference/GUI.Label.html

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