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Question by GoatHunter · Jan 25, 2014 at 04:19 PM · build

Doing stuff before Build starts

Hi,

I would like to be able to perform some operations before a build starts, e.g validations, manipulating some Android Manifest, etc..

I know I can do stuff after build using the [PostProcessBuild] attribute.

Is there something like PreProcessBuild? I couldn't find it.

What are my options?

Thanks

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Answer by oatsbarley · Jan 25, 2014 at 05:39 PM

If you have Unity Pro, you can use `BuildPipline.BuildPlayer` to start the build process after you've performed your pre-build operations. There isn't currently any pre-build event that you can hook into, so this is really the only way to do it.

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avatar image GoatHunter · Jan 26, 2014 at 07:12 AM 0
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Thanks, any idea if it's popular with plugins to offer their own Build menu items?

avatar image oatsbarley · Jan 26, 2014 at 09:40 AM 0
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I can't say I've seen any, but there's no reason you couldn't do it for your plugin :)

avatar image GoatHunter · Jan 26, 2014 at 09:41 AM 0
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true, gotto start a trend :)

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