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Getting the max texture size allowed at runtime
Is there a way to get the max texture size allowed from the current platform at runtime? I'm making a game for iPhone and I want to use a 2048 texture for the newer models, and 1024 for the models that doesn't allow that.
Can I get this somehow, or is there any other solution to this problem?
Answer by efge · Apr 05, 2011 at 02:53 PM
You could use the class SystemInfo: graphicsMemorySize or graphicsDeviceVersion
(But I am not sure if it is available or applicable on iOS.)
Thanks, that would probably work. I ended up selecting which texture to use from the resolution ins$$anonymous$$d, I figured it would be a more general way of doing it.
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