Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PaxStyle · Feb 09, 2014 at 10:39 AM · materialhideshow

Hide/Show material

Hi guys, How can I do to pass from "material1" to "material2" when I press a key?

I tried with this script, but this give me an error (the name "gameobject" does not exist in the current context)

Someone can help me? thank you!

 using UnityEngine;
 using System.Collections;
  
 public class Luci4 : MonoBehaviour {
  
     public Material material1;
     public Material material2;
  
  
     void Update () {
  
        if (Input.GetKey(KeyCode.Alpha4))
          gameobject.renderer.material = material2;
  
        if (Input.GetKey(KeyCode.Alpha4))
          gameobjet.renderer.material = material1;
     }
  
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Team_26 · Feb 09, 2014 at 11:10 AM

Have you got renderer attached to your gameObject? Do you initialize your materials variables in the inspector? Is the script attached to any gameObject? Is the script called "Luci4"? If no, please change the name of it.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PaxStyle · Feb 09, 2014 at 11:48 AM 0
Share

Ok, now working.. one more question, how can i use the same key? (alpha 4) So it dosn't work well

 using UnityEngine;
 using System.Collections;
 
 public class Luci4 : $$anonymous$$onoBehaviour {
 
     public $$anonymous$$aterial material1;
     public $$anonymous$$aterial material2;
 
 
     void Start ()  {
 
         renderer.material = material1;
 
     }
 
     void Update () {
 
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.Alpha4))
             renderer.material = material2;
     
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.Alpha4))
             renderer.material = material1;
     }
 
 }
avatar image PaxStyle · Feb 09, 2014 at 04:17 PM 0
Share

I tried so to use the same key (alpha 4) but is dosn't work :(

 using UnityEngine;
 using System.Collections;
 
 public class Luci4 : $$anonymous$$onoBehaviour {
 
     public $$anonymous$$aterial material1;
     public $$anonymous$$aterial material2;
     public bool Accesa;
     public bool Spenta;
 
 
     void Start ()  {
 
         renderer.material = material1;
 
     }
 
     void Update () {
 
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.Alpha4))
 
         {
             if (Spenta == false)
         {
                 Accesa = true;
 
         }
 
 
     
         else if (Spenta == true)
         {
                 Accesa = false;
         }
 
     }
 
 
         if (Accesa)
         {
             renderer.material = material2;
         }
 
         if (Spenta)
         {
             renderer.material = material1;
         }
 }
 }
avatar image
0

Answer by GameVortex · Feb 09, 2014 at 11:14 AM

The variable is named gameObject with an upper case O. You have written it incorrectly on line 13 and 16.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Hide/Show part of a GameObject 3 Answers

Show and Hide a button when object is clicked per mouse 2 Answers

How do I hide object in scene editor? 3 Answers

3D model hiding and re appearing? 2 Answers

Material doesn't have a color property '_Color' 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges