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Trigger Flame Particles
Hi there.
Im basically trying to get the player to walk through a trigger and when they do it activates the flame particles that surround the area but I don't even know where to begin. Any help would be much appreciated.
Answer by Ludiares.du · Nov 08, 2011 at 06:25 PM
function OnTriggerEnter(other : Collision)
{
particleemitter.emit = true;
}
this would simply activate the flames when whatever touches the trigger
im getting an error saying that particleemitter is an unknown identifer. These flames are a prefab so there's more than one particle emitter in them. Again Im at a lost as I find coding very difficult to get my head around and i do appreciate your help
I think it is supposed to be particleEmitter.emit = true;
With a capital "E"
Answer by LDKS150 · Nov 09, 2011 at 10:18 PM
Where do I assign this? I've got a trigger called flames, but the flames themselves are made of an inner core and an outer core it doesn't seem to be working.
You assign it to a trigger that surrounds the are you want to activate the flames. Also, don't post questions or comments as answers, use the add new comment button.
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