Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 1337GameDev · May 25, 2013 at 04:25 AM · gameobjectchildorderexecution

Order of Update(), Awake(), etc of gameobjects and their child gameobjects

I am curious as to what the order of script invocation for a gameobject and child gameobjects are. I know that for scripts in the default execution space, the order is random,but does this include gameobjects and their children?

For example: I have gameobject A, which has a child C. I have a script on A and another script on C. Will A's script update and etc get called first, and then B later? Or is this order random?

If it is random, how would i make sure that A is called first, in case B's script depends on A's script to be initialized and Awake / Start called first?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Coderdood · May 25, 2013 at 05:03 AM

For parent / child objects it is as Bunny83 posted in this answer:

"There is no specific order. Only the script execution order in Unity 3.4 (like you've mentioned). GameObjects don't have a hierarchical order, just their transform components have. From Unity's view it have a list of GameObjects which might be ordered the same way they have been created, but you can't determine that at runtime. If you need an exact order just implement your own message chain. For example with BroadcastMessage. I'm not a fan of BroadcastMessage so i would use some kind of interface i can use. It depends on whether the childs are created / removed dynamically or if you have a static hierarchy. For a static hierarchy it's the easiest to hold a list with all child scripts which you can process in the order you like."

Otherwise functions execute in the order listed as defined by Execution Order of Event Functions and the order of specific scripts can be modified by using Script Execution Order Settings

So if you need script A to run before script B modify the Script Execution Order Settings by following the instructions on the linked page.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

To use or not to use script execution order 1 Answer

Script Execution Order library 1 Answer

static var for one object. 2 Answers

How to change variables on a new gameobject's script 1 Answer

Drag object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges