Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tyler Alvis · Oct 01, 2011 at 02:17 AM · blenderaxishair

Questions about blender

I have made a head in blender and after i made it i relized the y axis was upside down! do i have to restart or is there another way to fix it? another question i have is that when i improted my head the hair i put on it wasn't there. how do i fix that?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Proportion · Oct 01, 2011 at 03:08 AM

if your hair was made with blenders hair particle thing, you cant use that. you have to make your hair out of poly's then use alpha textures to make it look like hair. eg, look at jim raynors hair in sc2. its all polys.

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Tyler Alvis · Oct 01, 2011 at 04:32 AM 0
Share

where is jim raynors hair in sc2

avatar image Proportion · Oct 01, 2011 at 11:46 AM 0
Share

in the cutscenes, and in the bar in story mode.

avatar image Tyler Alvis · Oct 01, 2011 at 08:46 PM 0
Share

how do i make it

avatar image Proportion · Oct 02, 2011 at 01:36 AM 0
Share

watch this http://www.cgmasters.net/free-tutorials/polygon-hair-modeling/

its with 2.49 but the same processes should apply.

avatar image
0

Answer by Grady · Oct 01, 2011 at 02:20 AM

It really depends what you want to use your head for in your game. If you're not planning on making it move that much, and you can't be bothered to re do all of it, then you can import it upside down in unity, and then rotate it around if you like. But if you are going to be using it a lot or putting it on a body, and moving it, then it's probably best to re do it and then import it the right way up.... With the hair, I'm not too sure, it might be the material that you are using for your hair....

-Grady

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Can you make an animation with either hair or liquid in blender and then export it too Unity free? 1 Answer

using blenders particle hair with Unity 1 Answer

Blender Armature / rig is getting random rotation values (not the Z problem) 0 Answers

Orienting bones to Y forward 1 Answer

X axis from Blender to Unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges