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Question by
Chessnutter · Oct 27, 2018 at 09:36 AM ·
2dcollisioncolliderphysics2dwall collision
Colliders in a wall jut out
I have a wall object with a box collider. When my player hits the wall and moves along it, it sometimes comes to a stop when he reaches the next wall object, as if the second wall object had a bigger collider than the first.
I have a temporary fix by using one wall object with a larger scale but that stuffs up sprites.
Any help would be appreciated. Thanks!
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