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This question was closed Aug 04, 2017 at 04:49 PM by PersianKiller for the following reason:

I DON'T GET IT :)

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Question by PersianKiller · Aug 04, 2017 at 02:43 PM · c#beginnerscore

playerprefs won't save scores when you close the game

I used playerprefs to save my score between scenes and it works fine but the problem is that if I close the game and run it again my scores are gone .how could I save scores even when I leave the game?

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avatar image FortisVenaliter · Aug 04, 2017 at 03:00 PM 0
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PlayerPrefs is designed to save between games, so if it isn't, then it must be a flaw with your code. Since you haven't posted your code, it will be impossible to help.

avatar image PersianKiller FortisVenaliter · Aug 04, 2017 at 03:13 PM 0
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it's very simple PlayerPefs.SetInt("SCORES",score);

and in my Score function I used PlayerPefs.GetInt("SCORES");

it works fine the problem is when I leave the game

avatar image UnityCoach PersianKiller · Aug 04, 2017 at 03:26 PM 0
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I agree with @FortisVenaliter, you may use SetInt and GetInt in a way that makes it save a default value before it loads it for example.

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Answer by UnityCoach · Aug 04, 2017 at 03:33 PM

Reading your comment makes me think you may do this :

 PlayerPefs.SetInt("SCORES",score);
 PlayerPefs.GetInt("SCORES");

Note PlayerPefs.GetIntreturns the score, you have to assign it to your variable.

 score = PlayerPefs.GetInt("SCORES");
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avatar image haruna9x · Aug 04, 2017 at 03:39 PM 0
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It's my fault, I'll fix it. I'm just copying and pasting, and I usually use serialize rather than PlayerPrefabs. But this is not where you post this answer.

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Answer by REDTAPP · Aug 04, 2017 at 03:17 PM

You need to save the score before you quit the application For that there is a especial function https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnApplicationQuit.html

 void OnApplicationQuit ()
 {
       //save your score
  }

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avatar image UnityCoach · Aug 04, 2017 at 03:23 PM 0
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You don't need to save anything if you're using PlayerPrefs.

avatar image REDTAPP · Aug 04, 2017 at 03:27 PM 0
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@Persian$$anonymous$$iller yes

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