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               Question by 
               Deni35 · May 29, 2016 at 07:53 PM · 
                networkingbugbug report  
              
 
              UNET. Ho to use different NetworkManager in offline and online scane?
Usually you use the same NetworkManager in the offline and online scene via dontDestroyOnLoad checkbox. But I want to use the different object (NetworkManager, GameNetworkManager) in the each scene. It looks simple. But I got a problem. NetworkManager in game scene don't create a player prefab. And NetworkManagerHUD is behaving strangely. Maybe this is bug?
I made a video of problem https://youtu.be/FWF7Xwli5NI
And demo package link text
 
                 
                unet-demo.zip 
                (24.0 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                