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Question by Dan Jimenez · Aug 17, 2010 at 07:18 PM · animationguibuttonassignclips

I Need help assigning animation clips to GUI buttons

I have exported a FBX of a character from maya into Unity. i am trying to assign the animation clips to some GUI buttons I have created. so when one button is pressed a short animation will play

I have broken down the animation clips.

-1st is called idle frames 1-2 (where i would want the action to start and remain until GUI buttons are pressed) -2nd is called raise arm frames (15-33)
-2nd is called raise neck frames (44-78)

i am trying to assign theses animations to this GUI control script for the buttons. The script i have for the GUI buttons is

function OnGUI () { //background box GUI.Box (Rect (10,130,100,90), "Controls");

//Make first button if (GUI.Button (Rect(20,160,80,20), "Arm")){

}

//Make second button if (GUI.Button (Rect(20,190,80,20), "Neck")){

}

}

This is as far as I have gotten. i am new to Java and am not sure how to assign the animations to the GUI buttons. So when each button is pressed it plays the animation clip once. Any help would be greatly appreciated. Thanks.

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Answer by spinaljack · Aug 17, 2010 at 07:31 PM

var model : GameObject;

function OnGUI () {

//background box GUI.Box (Rect (10,130,100,90), "Controls");

//Make first button if (GUI.Button (Rect(20,160,80,20), "Arm")){ model.animation.Play("raise arms", PlayMode.StopAll); }

//Make second button if (GUI.Button (Rect(20,190,80,20), "Neck")){ model.animation.Play("raise neck", PlayMode.StopAll); } }

Drag the model game object into the model slot in the inspector.

Make sure that the animation clips are set up and named correctly in the import asset options.

Make sure that the animations are set to default and not loop so that they play only once.

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avatar image Dan Jimenez · Aug 17, 2010 at 08:24 PM 0
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Thank you so much!! this worked perfect.

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