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Question by nics · Feb 09, 2012 at 04:00 AM · missingfieldexception

Missing Field Exception

I am getting this:

MissingFieldException: Field 'HealthDisplay.emit' not found. Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.FindExtension (IEnumerable`1 candidates) Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.Create (SetOrGet gos) Boo.Lang.Runtime.DynamicDispatching.PropertyDispatcherFactory.CreateSetter () Boo.Lang.Runtime.RuntimeServices.DoCreatePropSetDispatcher (System.Object target, System.Type type, System.String name, System.Object value) Boo.Lang.Runtime.RuntimeServices.CreatePropSetDispatcher (System.Object target, System.String name, System.Object value) Boo.Lang.Runtime.RuntimeServices+c_AnonStorey16.<>m_C ()

What I'm trying to do is make my third person controller start to smoke (particle emmiter) once I dip below a certain value (in the health display).

Any ideas? Your help is greatly appreciated!

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avatar image flamy · Feb 09, 2012 at 05:42 AM 0
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ins$$anonymous$$d of detailed error, some piece of code would help us understand where the problem is!!

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Answer by nics · Feb 09, 2012 at 07:05 AM

Ahh sorry! Total rookie at this, first time using Javascript... This is what I have coded:

var HealthSmoke: ParticleEmitter;

function Update () { if (HealthDisplay.health <=20){ tag == "healthSmoke"; HealthSmoke.emit = true; return "was false, stopped at condition"; }

 else {
    HealthSmoke.emit = false;
 }

}

I'm not sure if using both the true/false statement and the return statement is redundant? What I'm trying to do is have a smoke trail follow my little car once the health dips below 20%... Thanks!

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avatar image flamy · Feb 09, 2012 at 07:16 AM 0
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you are using tag=="healthSmoke" make it as tag="healthSmoke"

== is comparision

= is assignment.

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