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FBX Animation not Playing
Hi,
I've spend the last week watching tutorials and wading through the countless other "problems with fbx animation" threads, and still can't fix my character animation.
I modelled, rigged, and now animated a character in Maya. But exporting it as an fbx and then importing it into Maya isn't working at all. I want to use the animation in a Mechanim controller, so I set the rig to "generic" and select my root node (as a note, I've also tried using the Legacy setting here, but that doesn't fix anything for me either). The model itself displays correctly and I can drop it into the scene, but it doesn't animate at all. In the Animation tab under the model import settings, the model includes a "Take 001" object with the correct number of frames, but playing the animation in the preview doesn't animate.
I've tried exporting from Maya in all sorts of different ways: selecting just the joints and mesh and baking my keys; using the "export all" function and baking; using the built-in "bake animation" function under the "Animation" tab in the export fbx options... All of these give me the same effect.
The model animates perfectly in Maya, I hope someone can give me some help to get it into Unity!
Answer by EvenArmless · Mar 15, 2015 at 10:59 PM
two years later you might not be looking for an answer any more, but someone else might be having it . i had the same problem with fbx from blender. there was a choice "version" where the default was without animation. when i imported in to unity there was still an animation object with the correct length of animation but nothing would move. I changed the version and the animation would "work". except the model would collapse to a goldfish. still trying to resolve that.
http://answers.unity3d.com/questions/924546/how-do-you-import-self-made-animations-for-mecanim.html