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Question by angelhard · May 13, 2012 at 08:38 PM · physicsacceleration

limit of speed for rigidbody

Hi guys I'm working on pinball game... here is the link link text (As you can see) I have problem with ball acceleration in this game. Is there any way to limit rigidbody acceleration with script? Regards.

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avatar image Pandiux · May 13, 2012 at 09:18 PM 1
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Try

if (rigidbody.velocity.z > maxSpeed){ rigidbody.velocity.z = maxSpeed; }

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Answer by aldonaletto · May 13, 2012 at 09:27 PM

You can use Vector3.ClampMagnitude in FixedUpdate:

var maxVel: float = 10.0; // max absolute velocity

function FixedUpdate(){ rigidbody.velocity = Vector3.ClampMagnitude(rigidbody.velocity, maxVel); } ClampMagnitude doesn't modify the direction, just clamps its magnitude to the value passed.

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avatar image angelhard · May 14, 2012 at 11:38 AM 0
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Works perfect, thanks ;)

avatar image aldonaletto · May 14, 2012 at 11:42 AM 0
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@angelhard, please click the check mark under the voting thumbs - this will help other users with similar problems, and - if rules didn't change - also adds 2 points to your reputation.

avatar image BilboX · Nov 08, 2014 at 03:16 PM 0
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This limits speed, not the acceleration...

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