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Question by Tyler 2 · Nov 30, 2010 at 11:31 PM · variablesavescore

Saving variables?

Hello, I am trying to display the player's score (which I have as a static variable) from one scene to the next. I am not taking about player prefs. How can I do this? I know about

function Awake () {
    DontDestroyOnLoad (transform.gameObject);
}

but from what I can see, that only works on entire game objects, I just want to save one script (and not the whole game object). Thanks.

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Answer by Tyler 2 · Dec 01, 2010 at 02:55 AM

Its a static var, so if I call from another scene, its fine.

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Answer by Statement · Dec 16, 2010 at 01:38 PM

A simple example on how to use static variables to maintain data that lives through level loads would be to use this script on a new game object and have it be dedicated to keep Static Variables. That way nothing else is kept running between levels (such as the player, reading a comment you wrote earlier).

GameVars.js

static var score : int = 0;

function Awake() { gameObject.name = "Static Variables"; DontDestroyOnLoad(gameObject); score = 0; }

And then you can access the data simply in another script:

GameVars.score += 500;
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Answer by Lance · Dec 01, 2010 at 12:10 AM

Why not have your score be a static class variable and access that from your script regardless of its GameObject?

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avatar image Tyler 2 · Dec 01, 2010 at 01:02 AM 0
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How do I do that? And, the object is attached to the player object, I want to destroy the player object at the end of the scene.

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