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Locomotion System & Unity iPhone
I'm trying to use the Locomotion System with Unity iPhone. When I test it with Unity Remote everything works OK, but when I install it on an iPod or iPad the character becomes invisible. I found out that on the device the root bone position is (NaN, NaN, NaN).
Does anybody know what are the differences between the Unity engine that runs inside the Unity iPhone editor and the one that gets installed on the device, which might cause this behavior?
Which version of Unity iPhone are you trying this with? Unity iPhone 1.7 or Unity iPhone 3.0 beta?
Answer by jashan · Aug 30, 2010 at 08:48 AM
It seems that some people have already tried using the Locomotion System with Unity iPhone but there seem to be quite a few issues.
Related Unity Forum postings: Locomotion System on iPhone
Related Question on Unity Answers (not answered, yet): locomotion on iphone?
I think the main difference between the running in the editor and running on the actual iPhone is that in the editor, you have the "usual Mono framework" while on the actual iPhone, you have an AOT compiled version which may also be limited in some ways.
Yes. There are some limitations for $$anonymous$$ono on the iPhone (most of them related to the lack of reflection due to AOT compilation), I've exa$$anonymous$$ed the code to look for anything that might not work due to AOT compilation, but haven't been able to find anything yet.