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Question by XWolfHunter · May 13, 2012 at 01:03 PM · meshaddingsolida

Adding a solid mesh

Probably a very simple answer, but I can't find it easily, so I'm going to ask here:

How do I add a solid mesh to a non-rigidbody opbject? As in, I want it to float, but be able to stop my character from falling through it.

Thanks in advance!

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Answer by Piflik · May 13, 2012 at 01:04 PM

Check the 'Is Kinematic' option in the Rigidbody. That way the object is not affected by the physics engine, but still works as a collider.

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