Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 13, 2012 at 01:40 PM by Eric5h5 for the following reason:

Question is off-topic or not relevant

avatar image
0
Question by Mr.ferret · May 13, 2012 at 11:55 AM · 2ddatabaseipadlanguage

2d iPad game, which language?

Hi guys I've used unity in the past to make a 3D four player racing game. I was the lead artist and project manager on that one. I've dabbled with programing for classes in university (intros in python, C++ and a tiny bit of programing practices and refactoring in C#) but can't remember much. I have a good understanding of the process (eg I can pseudo code and figure I would need this this and then this) but when it comes to sitting down and writing the codes can barely do it.

Basically I want to learn some programing to flesh out a idea I have for an iPad game. It's a 2d car racing team management game. With possible 3D race views.

It would involve many 2D menus, large databases (drivers with all their stats which would change over time, car parts, R&D research etc etc. ) and fairly simple math (but a lot of it) to calculate car and driver performance with many static and variable values.

My question is what would be the best language to invest my time into to make this happen, or Is unity even a really suitable choice for this due to the minimal 3D?

Any comments or further questions would be much appreciated

TL:DR what language in unity would be best for a beginner making a 2D iPad game with big databases of statistics

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · May 13, 2012 at 01:40 PM 1
Share

UnityAnswers is for specific Unity development questions that have concrete answers. For discussion, visit forum.unity3d.com.

avatar image BTStone · May 13, 2012 at 05:23 PM 0
Share

Well, in fact, there is no "wrong" or "right" language. If you have experience with C#, i would suggest...yeah C# :)

If you feel more comfortable with JS, so go on an do it with JS. There are just a few differences between them, you can look them up in the Unity Script Reference.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Most efficient way to do 2D animation 2 Answers

2D games; Javascript or C#? 1 Answer

how to create an internal/external database in Unity? 0 Answers

2D Animation does not start 1 Answer

Filtering problem in a 2d game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges