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Question by elldo3d · Feb 20, 2013 at 08:18 AM · physicstorque

How to increase addTorque spin speed

I add torque to my ball but torque speed doesn't increase. I have tried to increase max angular velocity from edit -> project settings -> physic, but it doesn't work

This my script

     void FixedUpdate()
     {   
         if (Input.GetMouseButtonDown(0))
         {
             this.rigidbody.AddForceAtPosition(Vector3.right * 1000, transform.position);
             this.rigidbody.AddTorque(Vector3.left * 20000);
         }
     }
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Answer by prototype7 · Feb 20, 2013 at 08:59 AM

You would like to adjust your torque parameter in the inspector while you Play the game, and to make those things easier add this parameters.

     public float angDrag;
     public float spinForce;
     public float maxAngVel;
 
     void FixedUpdate()
     {   
         rigidbody.angularDrag = angDrag;
         rigidbody.maxAngularVelocity = maxAngVel;
         rigidbody.AddTorque(0,10 * spinForce,0);
         
         if (Input.GetMouseButtonDown(0))
         {
             this.rigidbody.AddForceAtPosition(Vector3.right * 1000, transform.position);
             //this.rigidbody.AddTorque(Vector3.left * 20000);
         }
     }

Play the game and adjust angDrag, spinForce, maxAngVel in the inspector

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avatar image lukidog · Oct 06, 2013 at 10:28 AM 0
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Thank you, that helped me out as well.

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