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Question by EvilGoat · Jun 27, 2017 at 01:41 PM · camerarendertexturescreenshotsecondcamera

Taking screenshot from a second camera

I have 2 cameras in my scene. One is the main camera that renders to the screen. In addition, my player character has a camera. This second camera is rendering to a RenderTexture (the screen of the in-game camera).

I want to save the photos the player takes. However, Texture2D.ReadPixels() only reads the main camera, not the camera my character is holding in his hand.

How can I take a screenshot from that in-game camera?

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