Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MrCalavera · Feb 01, 2016 at 06:35 PM · androideditordestroy

Destroy(gameObject); working in editor but not on android..

I'm trying to remove my main player object and replace it with a prefab when the player dies. I'm calling the following method when the player loses all of its health:

 void playerDead()
     {
         Instantiate(playerHurt, transform.position, Quaternion.identity);
         gc.updateHighScore(gold);
         Destroy(gameObject);
     }

It works absolutely fine in the editor, but when I run it on android its behaving oddly. It instantiates the playerHurt Object but doesn't destroy itself afterwards. Does anyone have any ideas as to why this could be happening?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Feb 01, 2016 at 09:21 PM 0
Share

make your build a development build with script debugging enabled. run the game and attach mono as the debugger. Set a break point to each line of the code and see if they all execute. See this doc for more information on the topic:
http://docs.unity3d.com/$$anonymous$$anual/Attaching$$anonymous$$onoDevelopDebuggerToAnAndroidDevice.html

avatar image Bonfire-Boy · Feb 01, 2016 at 11:29 PM 0
Share

Have you checked the logs? One possibility that springs to $$anonymous$$d is that for some reason gc (whatever that is) doesn't exist and so a NRE is being thrown and the Destroy line isn't reached.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Destroying the instance of a gameObject on Android vs in Editor 0 Answers

Script inheiritence and finding a certain component 1 Answer

How to destroy object by touch? 2 Answers

Audio popping on pause and volume change 1 Answer

Sprites warped/not sliced on android builds, fine in editor 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges