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Question by ewanko08 · May 11, 2012 at 08:31 PM · scenelightmapbakepoint-light

bake point light into

Hi,

Is it possible to bake a single point light into the inside of a house.

Here is how my scene looks like, it is an interior of a complex house. I want to put lighting inside (point light) but that makes the game play really slow. The house model is quite big.

What I want is to bake the point light effect into the scene so that it doesn't have to happen in real time. I dont really care much about the shadows. I just want the place look well lit.

I have tried lightmapping, but the results isn't exactly what I currently see in my scene view. What I want to happen is I want how the point light is lighting up everything in my scene to be baked. Whenever I hit on bake in lightmapping, it cast all those shadows and I get uneven lightings on walls.

The whole house is set to static by the way. I have tried changing settings as well. From turning off and on the shadows for the light. Change the mode from single to dual.

And i'm using unity free

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