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Question by siddharth3322 · Sep 15, 2018 at 08:59 AM · androidtexture3dmaterialdiffuse

Material doesn't have a texture property '_RendererColor'

I want to scroll ball texture to show its moving so I have written this kind of code:

 // ball texture rolling
 textureOffset.x -= myRigidBody.velocity.normalized.z * (speed / 500f);
 textureOffset.y = myRigidBody.velocity.normalized.x * (speed / 40);
 myMaterial.mainTextureOffset = Vector2.Lerp (myMaterial.GetTextureOffset (1), textureOffset, speed * Time.fixedDeltaTime);

I was getting this kind of error during game play in Unity Editor. alt text

This kind of material assigned to ball object: alt text

I have just upgraded Unity version 2017.3.1p4 and error started coming, I don't know what to do now. Give me suggestions to solve this.

unity-error.png (40.3 kB)
ball-material.png (29.5 kB)
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Answer by Eno-Khaon · Sep 15, 2018 at 10:01 AM

It looks like you've just been very "lucky" so far.

 myMaterial.GetTextureOffset (1)

... is a particularly illogical call to make. Check out the documentation on the function. You can either feed in the texture name (likely "_MainTex") or for better efficiency, you can feed in a nameID, obtained using Shader.PropertyToID() (again, likely using "_MainTex").

Shader variable "numbers" aren't necessarily going to be consistent, so you should always make sure you're using the correct one by the correct name.

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avatar image siddharth3322 · Sep 15, 2018 at 10:08 AM 0
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I have replaced my code like this:

 my$$anonymous$$aterial.mainTextureOffset = Vector2.Lerp (my$$anonymous$$aterial.GetTextureOffset ("_$$anonymous$$ainTex"), textureOffset, speed * Time.fixedDeltaTime);

This is working properly now...

so thanks for your quick reply.

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