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Question by
SiTEL_James · May 11, 2012 at 08:14 PM ·
cameraviewporthudscreenspace
Anchor a 3D object to a camera's viewport coordinate?
I am using 3D objects connected to a camera as a HUD. Is there a technique to anchor the objects to the corners, regardless of the resolution? (i.e., parent the objects to the camera viewport/screenspace (I'm not sure the right way to ask this) rather than directly to a camera?
What if I combine an ortho camera with a perspective camera? (I'm actually using an ortho now to render the HUD over the regular game camera).
Thank you.
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