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Question by CookieKirby · Jan 14, 2014 at 03:50 AM · gameobjectchangeassign-variable

Storing a game object in a variable at runtime.

How can I store a game object in a variable, so I could later change another game object into the one stored, like this

 Gameobject gb1; //gameobject to change into
 Gameobject gb2 = //find the game object to be changed
 
 Start()
 {
    gb2 = gb1;
 }
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Answer by Sildaekar · Jan 14, 2014 at 03:55 AM

I'm afraid it's not that simple to "transform" a gameobject into another. You would have to adjust/specify all the components as well. Take a look at the Instantiate Documentation, this should be able to accomplish basically what you were wanting to do.

Steps:

  1. Store the gb1 in a variable

  2. When you want to switch the GameObjects, destroy gb2

  3. Instantiate gb1 in gb2's location

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avatar image Sildaekar · Mar 10, 2014 at 07:46 PM 0
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